Stationary Spot Lights in Forward Rendering Incorrectly with PerVertex NonDirectional Translucency

Rendering - Features Teams - Jun 14, 2019

Stationary Spot Lights in Forward Rendering cause artifacts when lighting transluceny set to Volumetric PerVertex NonDirectional. When the camera is moved around the object, the lit vertices flicker ...

Using Interpolative Animation Data into 'Make Dynamic Additive' gives warning "Trying to play a non-additive animation into a pose that is expected to be additive in anim instance"

Anim - Jun 6, 2019

Feeding Interpolative non-additive Data into Make Dynamic Additive gives a Warning "Trying to play a non-additive animation  into a pose that is expected to be additive in anim instance" AnimBluepr ...

Enabling Omni Directional Stereo Capture Breaks Draw Material to Render Target Functionality

Rendering - Jun 5, 2019

Enabling ODS (omni directional stereo capture) in project breaks Draw Material to Render Target functionality. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6836133 ...

Component icon changes when undoing the adding of blueprint components

Gameplay - Components - Jun 5, 2019

When the user adds two blueprint components to an actor blueprint, compiles the component blueprint, and then undoes adding one of them, the icon for the remaining component changes. This doesn't o ...

Compilation fails after binding an event to a server-only delegate property in the Blueprint editor.

Gameplay - Blueprint Editor - May 24, 2019

Attempting to bind a custom event to a server-only delegate property currently fails to validate after compiling a Blueprint. ...

Attached Actor's Scene Components reset to default class values when moved.

Gameplay - May 23, 2019

When attaching a Blueprint CameraActor; who has a child Blueprint component(point light component) to another object in the scene. The Blueprint Actor's Components will reset to default class values ...

Crash When Trying to Find a Blueprint Class with Niagara Particles

Rendering - Niagara - May 22, 2019

Crash When Trying to Find a Blueprint Class with Niagara Particles Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...

Ansel Wont Work if the Project is Still Open

Rendering - May 22, 2019

Ansel wont work if the same project is still open while running the packaged version. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...

Two Incompatible Object types are able to connect via add array in Blueprint Graph.

Gameplay - May 21, 2019

it is possible to connect two incompatible types to an Array Blueprint function node by connecting the Item pin first.  The type of Array function nodes is determined by the first thing connected t ...