Web browser widget does not receive input when used in a widget component on Android

Tools - UMG - Jul 9, 2018

Web browser widgets to not receive input when used in a widget component on Android devices ...

Changes made to default values in a subobject nested within a subobject are not propagated to child Blueprints

Gameplay - Blueprint - Jul 6, 2018

When a Blueprint contains multiple layers of nested subobjects, any subobjects below the top-most layer do not have changes to their properties propagate to child Blueprints. See attached project (c ...

White Artifacts on the Edges Static Meshes with MSAA enabled

Rendering - Features Teams - Jul 6, 2018

White artifacts will appear on the edges of static meshes with MSAA enabled. If you change to deferred shading the issue is still there however it is less noticeable. Similar to UE- Founding in ...

Scale box affects all children in a parent container widget when setting User Specified Scale

Tools - UMG - Jul 5, 2018

When a scale box is the the first child of a container widget, setting the user specified scale to 0 will affect all other widgets in the same parent container. ...

Foliage is Offset When Streaming Existing Levels From World Composition

Tools - Foliage - Jul 3, 2018

Streaming an existing level that used World Composition places the landscapes in the correct spot, but any foliage tied to that landscape is placed on the landscape tile at 0,0 instead of its corres ...

Packaging blank project should prompt you to specify a Game Default Map

Tools - Jun 29, 2018

Packaging blank project should prompt you to specify a Game Default Map in Project Settings > Maps & Modes ...

AddLocalTransform node does not match scale behavior described in the node's documentation

Gameplay - Blueprint - Jun 29, 2018

The comment for the AddLocalTransform node states "Change in transform of the component in its local reference frame. Scale is unchanged." However, when the node is used, the existing scale of the o ...

Snap To Grid doesn't function in the Static Mesh Editor's Perspective View when moving Sockets

Tools - Jun 29, 2018

When moving Sockets around in Orthographic View with Snap to Grid enabled, Sockets snap to the Position Grid Snap value when moved along the Grid. In Perspective View this is not the case and moving ...

Platform stats in material editor hides stats for other platforms when one platform has a compile error

Tools - Material Editor - Jun 28, 2018

View platform stats in the material editor[Image Removed]I enable a platform with compile errors, then the stats for the other platforms that succeed to compile disappear[Image Removed] ...

The text in the platform stats window of the material editor cannot be selected or copied

Tools - Jun 28, 2018

The text in the platform stats window of the material editor cannot be selected or copied [Image Removed] ...