Overlap End/Beings when setting actor location

Gameplay - Components - Jun 22, 2018

In the provided example. The player's position is set on tick. This causes the overlap for the collision sphere being used to determine if the hands of the player are overlapping a surface to repeat ...

Skeletal Mesh Attached Via Socket Rotates Collision in Unexpected Manner

Physics - Jun 22, 2018

Collision snaps to socket at an unexpected angle. See attached screenshot for breakdown on what is expected and unexpected. Description provided by user: the collider of the root bone is turned - ...

Renaming parent invalidates childs hierarchy

Gameplay - Components - Jun 22, 2018

When renaming the Parent of a Child Blueprint it invalidates the hierarchy of the Child Blueprint and nests its components under the DefaultSceneRoot. This bug was reported in 4.19.2 (CL-4033788) a ...

Unable to create a 'World Soft Object Reference' Variable from the Variables Panel

Gameplay - Jun 21, 2018

In order to obtain a 'World Soft Object Reference' you have to add a 'Load Level Instance' node and promote the input pin to a variable. You are unable to add a reference to 'World' from the Variabl ...

Invalidation box appears inconsistent when using child widgets

Tools - UMG - Jun 21, 2018

Invalidation box appears to be inconstant when using a child widget that has been added via the user created section. A child widget that modifies itself will not update when placed inside of an inv ...

Blueprint diff tool does not highlight differences when a change is made to a property in a component

Gameplay - Blueprint - Jun 20, 2018

When making changes to a property in a component of a Blueprint, those changes are not highlighted when looking at the changes in the Components section of the Blueprint Diff tool. ...

[Landscape] only returns DefaultPhysicalMaterial when run in editor world

Tools - Landscape - Jun 19, 2018

Landscape will only return "DefaultPhysicalMaterial" when run in editor world. In game time it will return the proper physical material. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4135216 , 4.21 ...

Morph Target Previewer does not refresh during Reimport

Tools - Jun 19, 2018

Reimporting an asset with Morph Targets does not refresh the Morph Target Previewer. Any newly-imported Morph Targets appear to not have been imported. Closing and reopening the Skeletal Mesh Editor ...

Make Timespan Node: Milliseconds to Seconds Conversion

Core - Jun 19, 2018

Make Timespan node returns unexpected conversion from milliseconds. With all other values 0 - values in the Milliseconds field over 2147 flip to negative and begin to decrement ...

Project deadlocks when using FClassFinder to find an AnimInstance UObject

Core - Jun 19, 2018

The project hangs on load when using ConstructorHelpers::FClassFinder to find an AnimInstance UObject. ...