Renaming parent invalidates childs hierarchy

Gameplay - Components - Jun 22, 2018

When renaming the Parent of a Child Blueprint it invalidates the hierarchy of the Child Blueprint and nests its components under the DefaultSceneRoot. This bug was reported in 4.19.2 (CL-4033788) a ...

Audio Components ignoring Start Time set by Play node

Audio - Jun 22, 2018

The Audio Component play with no delay despite there being a wait time being passed in the Play node. This was found in 4.19.2 (CL - 4033788) and tested in 4.18.3 (CL - 3832480), 4.20 Preview 3 ( ...

Unable to create a 'World Soft Object Reference' Variable from the Variables Panel

Gameplay - Jun 21, 2018

In order to obtain a 'World Soft Object Reference' you have to add a 'Load Level Instance' node and promote the input pin to a variable. You are unable to add a reference to 'World' from the Variabl ...

Invalidation box appears inconsistent when using child widgets

Tools - UMG - Jun 21, 2018

Invalidation box appears to be inconstant when using a child widget that has been added via the user created section. A child widget that modifies itself will not update when placed inside of an inv ...

Blueprint diff tool does not highlight differences when a change is made to a property in a component

Gameplay - Blueprint - Jun 20, 2018

When making changes to a property in a component of a Blueprint, those changes are not highlighted when looking at the changes in the Components section of the Blueprint Diff tool. ...

[Landscape] only returns DefaultPhysicalMaterial when run in editor world

Tools - Landscape - Jun 19, 2018

Landscape will only return "DefaultPhysicalMaterial" when run in editor world. In game time it will return the proper physical material. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4135216 , 4.21 ...

Morph Target Previewer does not refresh during Reimport

Tools - Jun 19, 2018

Reimporting an asset with Morph Targets does not refresh the Morph Target Previewer. Any newly-imported Morph Targets appear to not have been imported. Closing and reopening the Skeletal Mesh Editor ...

Make Timespan Node: Milliseconds to Seconds Conversion

Core - Jun 19, 2018

Make Timespan node returns unexpected conversion from milliseconds. With all other values 0 - values in the Milliseconds field over 2147 flip to negative and begin to decrement ...

Project deadlocks when using FClassFinder to find an AnimInstance UObject

Core - Jun 19, 2018

The project hangs on load when using ConstructorHelpers::FClassFinder to find an AnimInstance UObject. ...

ActorComponent and 'SubComponent' Blueprint Default values are being overridden by Class Default values

Gameplay - Jun 18, 2018

Blueprint Actor values inherit the Class Default Object values instead of its Blueprint Default Object values. ...