Particle emitter with Mesh Data type does not change material to new material instance

Rendering - Cascade - Jun 4, 2018

Particle emitter with Mesh Data type does not change material to new material instance. It will not apply changes that are being made at run time to a parameter in the material instance being used.  ...

Dynamic Shadow Distance only working for values below 20000 on translucent materials

Rendering - May 31, 2018

The dynamic shadow distance movable light setting is only working for values below 20000 on translucent materials. The shadow cast on the translucent material will fade out long before the opaque ma ...

Rotating Movement Component stops at pitch of exactly 90 or -90

Gameplay - Apr 30, 2018

When you set the rotation rate of a Rotating Component so that the moved actor reaches exactly 90 or -90 pitch, it stops rotating for a few seconds. ...

[CrashReport] UE4Editor_Engine!FStaticMeshRenderData::AllocateLODResources() [staticmesh.cpp:775]

Rendering - Apr 19, 2018

No user comments in crash group 771 void FStaticMeshRenderData::AllocateLODResources(int32 NumLODs) 772 { 773 check(LODResources.Num() == 0); 774 ***** while (LODResour ...

[CrashReport] UE4Editor_ApplicationCore!FWindowsWindow::ReshapeWindow() [windowswindow.cpp:465]

Tools - Feb 17, 2018

No user comments in crash group 450 NewHeight = FMath::Max( NewHeight, FMath::Min( OldHeight, MinRetainedHeight ) ); 451 } 452 453 if (IsMaximized()) 454 ...

[CrashReport] UE4Editor-Slate.dylib!FMenuStack::PostPush(TSharedPtr<IMenu, (ESPMode)0>, TSharedRef<FMenuBase,()

Platform - Mac - Dec 1, 2017

This is a longstanding but infrequent Mac crash that has occurred since at least 4.15. Users have not provided any descriptions. Callstack from Log[2017.11.19-04.18.41:283][ 0]LogSlate: Took 0.000 ...

[CrashReport] UE4Editor_Engine!FMeshMaterialShaderType::FinishCompileShader() [meshmaterialshader.cpp:121]

Rendering - Dec 1, 2017

This is a common and longstanding crash that has occurred since at least 4.11. However users have not provided any descriptions of their actions when the crash occurred. Source Context 107 ...

[CrashReport] UE4Editor-CoreUObject.dylib!UPackage::Save() compressing PVRTC

Platform - Mobile - Nov 21, 2017

This is a common Mac crash that has occurred since at least 4.17.1 User DescriptionsJust trying to launch my project on any output I can. No luck.launching AR project on IOS device. Ugg. Last adjus ...

[CrashReport] UE4Editor_Slate!SMenuAnchor::SetIsOpen() [smenuanchor.cpp:372]

Tools - Slate - Nov 2, 2017

This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 361 ...

[CrashReport] UE4Editor_SlateCore!SWindow::IsVisible() [swindow.cpp:1320]

Tools - Oct 12, 2017

This is a trending crash coming out of the 4.18 previews and 4.18.0. The callstack is similar to a Mac crash that was fixed in 4.16.2 - UE-46421 User Descriptionswas testing 3rd person template ( ...