Missing warning when dynamically simulating actor without physics enabled

Physics - Apr 18, 2019

Warnings are logged when a body without physics collision enabled is set to simulate via the editor, but not when set programmatically during play. ...

Planar Reflections Falling Back to Baked Probes at Certain Angles

Rendering - Features Teams - Apr 18, 2019

Planar Reflections Falling Back to Baked Probes at Certain Angles. Found in 4.21 CL# 4753647,  4.22 CL# 5660361, 4.23 CL# 5974510 Working as expected in 4.20 CL# 4369336 This is a regression ...

Physics/Animation blending does not update collision

Physics - Apr 16, 2019

Setting bodies physics blend weight, blends an animation with physics simulation but does not update the collision bodies to match as is expected, instead the collision bodies are at their fully sim ...

Niagara Ribbons using Two Sided materials are incorrectly lit

Rendering - Niagara - Apr 15, 2019

Two Sided materials are lit incorrectly on Niagara ribbons. The sides will be flipped of how they should be. ...

LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming

Rendering - Apr 9, 2019

LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming. This issue does not occur with Editor play, only with Launch or Packaging and Play. Accordi ...

DrawBoxSweeps does not fully account for rotation

Physics - Apr 3, 2019

DrawBoxSweeps does not account for box rotation when drawing lines between swept vertices, leading to disconnected debug visuals.  ...

Unable to connect to a pixel streaming server via a Web Browser widget on Android

PixelStreaming - Apr 3, 2019

A user has reported that connecting to a Pixel Streaming server results in a failure if you are attempting to do so from a Web Browser widget on Android. When attempting to test this in Main, I was ...

Adding a call to the parent function when executing an inherited multicast event on a client results in the events being called on the client twice

Gameplay - Blueprint - Apr 2, 2019

A user has reported that adding a Parent call to an inherited multicast function causes the event to be called twice if it is executed on a client. Regression?: No This occurred in 4.20 Link to te ...

Comments on Blueprint Interfaces can´t be moved/deleted

Gameplay - Blueprint Editor - Apr 1, 2019

When a comment box is added in a Interface blueprint, it cannot be moved or deleted. ...