Imported Custom Convex Collision Mesh has Topology Modified

Physics - Sep 11, 2019

Importing custom pre-triangulated UCX collision data, can modify the topology of the mesh producing an inaccurate collision shape. ...

The Bind Event node created from a blueprint dispatcher is different from the one created from the context menu

Gameplay - Blueprint - Sep 10, 2019

Adding a Bind Event node in different ways can create nodes with identical names (Bind Event to <Dispatcher>), but under the hood they are actually different nodes. Easiest evidence is that they ha ...

Material Billboard Renders Incorrectly In Splitscreen

Rendering - Sep 10, 2019

In splitscreen, Material node SphereMask causes Material Billboard to only be visible to first player's viewport. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8557439 ...

Memory leak with disable rendering

Rendering - Sep 2, 2019

When executing "ShowFlag.Rendering 0", it occur the memory leak because it can't run RHICmdList.ImmediateFlush(). The following code is a workaround. DEC_MEMORY_STAT_BY() is ImmediateFlush. Witho ...

Cascade pooled emitters are not reclaimed on disabled LODs

Rendering - Cascade - Aug 30, 2019

Pooled memory will not be reclaimed from emitters with disabled LODs if Disabled LODs Keep Emitter Alive is checked. ...

RichTextBlock with outline string displays irregular spacing

Tools - UMG - Aug 29, 2019

We can see irregular spaces between string. They want to display outline font bodys in regular spacing. Or they want a checkbox option to change the behavior of the spacing. [Image Removed] ...

SceneCaptureComponent2D Anti-Aliasing not working unless Post-Processing flag is toggled OFF and back ON again

Rendering - Aug 28, 2019

SceneCaptureComponent2D Anti-Aliasing does NOT work unless Post-Processing hidden show flag is toggled OFF and back ON again. This state persists only during Editor time. Upon restarting the Editor ...

State Machine events "Left State Event" and "Fully Blended State" not firing when animation is sequence is playing

Anim - Gameplay - Aug 28, 2019

State Machine events "Left State Event" and "Fully Blended State" not firing when animation is sequence is playing at the moment you enter/leave the state. ...

Specular Isn't Affected for Materials Set to the Eye Shader If r.IrisNormal is Enabled

Rendering - Aug 27, 2019

Specular Doesn't Affect a Material with the Eye Shader If r.IrisNormal is enabled. Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8302014 ...