Ambient Occlusion not Applied in Buffer Visualization Using Forward Shading

Rendering - May 13, 2019

Ambient Occlusion not applied in Buffer Visualization while Forward shading is enabled. In the "Lit" view mode AO is still applied. This is working as expected in 4.21 CL# 4753647. Found in 4.22 C ...

Procedural Foliage Volume: Simulate() function doesn't work in Blue Print

Tools - Foliage - May 10, 2019

Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed. Found in ...

Actor Component gets displayed above Scene Component when making a new root

Gameplay - Components - May 10, 2019

Making a scene component the new root component results in the actor component being displayed above the scene component hierarchy ...

Child component will lose scale information if parent scale is set to 0 temporarily

Gameplay - May 9, 2019

Datasmith Scene actor that is a Child will be unlinked from scale changes if parent scale is set to 0 ...

Scrubbing Animation Timeline in Montage does not trigger sound notifies.

Anim - Runtime - May 9, 2019

Scrubbing an Animation Timeline within a Montage does not play a sound for Anim Notifies that specify "Play Sound." ...

Changing ISM/HISM collision response at runtime does not update the collision properly.

Tools - World Composition - May 8, 2019

Changing ISM/HISM collision response at runtime does not update the collision properly.  Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6063286, 4.23 CL#6368684 ...

Clearing a search query in My Blueprints tab collapses all sections

Gameplay - Blueprint Editor - May 6, 2019

After clearing a search query in the My Blueprint tab in the blueprint editor, all the sections will be collapsed even if they were expanded prior to searching. ...

Deprecated: CharacterMovementComponent::bRequestedMoveUseAcceleration

Gameplay - Player Movement - May 3, 2019

Licensee has brought into question the difference between NavMovementComp::bUseAccelerationForPaths Vs. CharacterMovementComponent::bRequestedMoveUseAcceleration. This led to a discussion in a Supp ...

Niagara Components can unregister themselves in the process of component registration

Rendering - Niagara - May 1, 2019

Spawn system attached with a system where bAutorDestroy is true and one data interface is invalid will crash the engine. ...

Widgets added via the user created section do not update when changes are made to the child widgets

Tools - UMG - Apr 29, 2019

When updating a widget's settings, those changes will not be reflected in the defaults of any instances where that widget has been used. ...