Ray Traced Translucency Option Doesn't Function in Post Process Volume

Rendering - Ray Tracing - Aug 16, 2019

Ray Traced Translucency Option Doesn't Work in Post Process Volume. Found in 4.23 Preview 6 CL# 7848402, and 4.24 CL# 8074192 Working as expected in 4.22 CL# 7053642 This is a regression. ...

When spawning a large number of widget components they are not visible until the camera moves or the component is selected in the world outliner

Tools - UMG - Aug 16, 2019

When adding multiple Widget Components (at runtime) to the scene it appears that they do not render until the camera moves or they are selected in the world outliner ...

Moving Objects with Surface Snapping Enabled Causes Major Offset

Tools - Landscape - Aug 16, 2019

When using surface snapping objects do not move properly.  4.23 CL# 7948402, 4.24 CL# 8012457 This is a regression. ...

Animation poses can be "cached" by reroute nodes as an output in

Anim - Aug 16, 2019

by design, animation pose output pins can only connect to a single pose input pin. However, you can circumvent this behavior by dragging off the initial pose node output pin into an empty spot on th ...

Exposed variable does not appear to update when the default is changed for the spawn actor from class node

Gameplay - Aug 15, 2019

When updating an exposed variable for an actor being used with spawn actors from class, the exposed variable setting will not update to reflect the changes to the default setting. ...

Spelling error of Boolean "continuous" in Task Node "Move to Location or Actor"

Gameplay - AI - Aug 14, 2019

Spelling error of Use Continuous Goal Tracking Boolean "continuous"  in Task Node "Move to Location or Actor" ...

Blueprint Actors do not respect Rotate to Surface Normal Rules; in Editor's Viewport Snapping Options

Tools - Aug 14, 2019

Blueprint Actors do not respect Rotate to Surface Normal Rules; in Editor's Viewport Snapping Options The surface normal rotation handling comes from UActorFactory, and in all the cases where items ...

Animation Blueprint Classes are Uncastable

Anim - Aug 13, 2019

It appears that the Anim Instance class is no longer accessible. As a result, no animation blueprints made are accessible via blueprints - regardless of whether or not the skeletal mesh actually use ...

"Move selected actors to level" will move all foliage currently opened when a AInstancedFoliageActor is selected

Tools - Foliage - Aug 13, 2019

From UDN https://udn.unrealengine.com/questions/518184/move-selected-actors-to-level-will-move-all-foliag.htmlWe've noticed a very dangerous behavior when moving actors from one level to another. If ...

USkinnedMeshComponent::PredictedLODLevel can be set below MinLOD

Anim - Aug 12, 2019

 Within USkinnedMeshComponent::UpdateLODStatus_Internal, if the USkinnedMeshComponent does not yet have a MeshObject, MaxLODIndex will be left as 0 and as a result PredictedLODLevel will be set to 0 ...