USpringArmComponent::UpdateDesiredArmLocation does not update overlaps

Physics - Dec 20, 2019

Objects attached to a spring arm component, moved by changes to the target length/rotation, do not have their overlaps updated. USpringArmComponent::UpdateDesiredArmLocation calls USceneComponent ...

Duplicating a Possessable Track in Sequencer should duplicate the bound actor and bind the duplicate track to it

Tools - Sequencer - Dec 19, 2019

Duplicating a possessable object binding in Sequencer causes a new sub track added to the existing possessable with a missing binding. It's unclear what the behavior should be here, as duplicating a ...

Content Browser does not sort names using numbers properly when going over 9

Tools - Dec 19, 2019

This can happen when creating any content or duplicating them. I was also able to reproduce this issue in the Levels window when creating new levels.  ...

Adding a shot with a with two sub sequences can break object bindings between the subsequences

Tools - Sequencer - Dec 18, 2019

Bindings can break when added to a master sequence when the binding is in a sibling sequence.  ...

Depth of Field blur width changes depending on screen resolution

Rendering - Features Teams - Dec 18, 2019

This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution. ...

Morph target LOD over 0 not worrking with GPU skin

Rendering - RHI - Dec 17, 2019

I do not know what happen here and I need the help of the rendering team to debug this issue. There is no log at all even with -d3debug If you import the file SK_LOD_Morph_Working.fbx its a similar ...

UAIPerceptionSystem::Tick() has a chance of not being called after level reloading

Gameplay - AI - Dec 16, 2019

UAIPerceptionSystem::Tick() is not called after level reloading. When Debugging, UAIPerceptionSystem::CurrentTime is always 0, and UAIPerceptionSystem::SourcesToRegister always contains sources to ...

Character Movement Mode in Water Volume is affecting all clients

Gameplay - Player Movement - Dec 16, 2019

Strange behavior concerning Character Movement Network Replication and a Water Physics Volume.  Upon entering water volume, Character Movement mode is set to swimming, however if more than one clien ...

Niagara ribbons flicker when receiving location events and not inheriting parent's normalized age

Rendering - Niagara - Dec 13, 2019

Ribbons that disable Inherit Parent Normalized Age flicker off when one ribbon reaches the end of its lifetime. This seems to be tied to the texture coordinates used in the default material, and off ...

Widget Components Add Thin Black Outlines to Images

Tools - UMG - Dec 13, 2019

When a slate element that uses a png with a transparency the edges have a black outline. When the Widget3DPassThrough material is applied to the widget the effect is lessened, but is the outline sti ...