PHAT Mass Properties don't account for COM offset and Physical Material changes

Physics - Oct 17, 2019

Changes in an applied physical material are not automatically picked up by the PHAT mass properties display. A manual refresh is required for the display to update to the correct values. Adjustin ...

Incorrect Manual Focus Distance from eye dropper

Sequencer - Oct 17, 2019

The Debug Focus Plane in the CineCameraActor does not appropriately respond to mouse input and position when the Manual Focus Distance is set using the eye-dropper. Tested in 4.21.2 (CL - 4753647), ...

GetCookedEnvelopeData Blueprint node does not work

Audio - Oct 17, 2019

The GetCookedEnvelopeData Blueprint node does not output cooked audio envelope data when a Soundwave with enabled Amplitude Envelope Analysis is being played. Tested in 4.21 (CL - 4753647), 4.22.3 ...

Two sections can be created when MovieScene3DAttachTrack is added from Sequence Scripting

Sequencer - Oct 17, 2019

If you add a track for Attach from Sequencer Scripting and add a section to it, two sections are automatically added.If you don't use Sequencer Scripting, only one section will be added ...

Simple collision Landscape returns incorrect physical material

Tools - Landscape - Oct 16, 2019

When a landscape uses simple collision, the returned physical material can be mismatched. This seems to be a result of ConvertHeightfieldDataForPhysx within ULandscapeHeightfieldCollisionComponent: ...

Curves in compressed additive animations interpolate incorrectly when two keys in a row have the same value

Anim - Animation - Oct 16, 2019

Curves compressed from additive animations will not interpolate correctly if they have two keys in a row with the same value. The second key will be ignored, leading to the curve interpolating earli ...

Tool tip grammer error for "Force Layout Prepass" node

Tools - UMG - Oct 16, 2019

Grammatical error in a tool tip for the Force layout prepass node. It appears that he word "is" needs to be removed (see attached image) ...

Instance Materials are not Created When Importing an FBX

Rendering - Oct 16, 2019

Instance Materials are not Created When Importing an FBX.  Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 9551884, 4.25 CL# 9615021 ...

Shader Complexity viewmode does not work on masked materials

Rendering - Oct 16, 2019

In engine versions 4.23 and above, the Shader Complexity Viewmode doesn't render appropriately for meshes with masked materials. Tested in 4.22.3 (CL - 7043647), 4.23 (CL - 8386587), 4.24 (CL - 961 ...

The Rotate Around Point Niagara module does not account for current particle position

Rendering - Niagara - Oct 16, 2019

The rotate around point module no longer adds in particle position, so it does not account for other forces and modules effecting the particles, and will only spin in a circle by default. The user c ...