Meta specifier MustImplement does not list eligible blueprints that have not been opened/loaded

UE - Gameplay - Blueprint - Oct 16, 2017

Using the meta specifier MustImplement will cause the associated dropdown to only list classes/blueprints that implement the provided interface. If a blueprint has not been opened/loaded in the edit ...

[CrashReport] Assertion failed: !Export.ClassIndex.IsNull() | UPackage::Save()

UE - Foundation - Core - Cooker - Sep 20, 2017

This is a somewhat common crash coming out of the 4.17 release. User Descriptionsclicked Launch->Firefox. This is the same project with in-game video-screens which has been crashing on Launch for W ...

[CrashReport] Assertion failed: SizeX <= GetMax2DTextureDimension() in d3d11texture.cpp

UE - Graphics Features - Aug 22, 2017

This is a common and longstanding assertion that has occurred since at least the 4.13 release. User DescriptionsI was messing with a sequencer's camera settings (not playing back, but active) and c ...

[CrashReport] UE4Editor_Engine!FViewMatrices::FViewMatrices()

UE - Graphics Features - Aug 3, 2017

This is a trending crash in the 4.17 previews. Unfortunately users have not provided any descriptions of their actions when the crash occurred. Source Context 464 FViewMatrices::FViewMatric ...