"PivotPainter_PerObjectData" node's "Random Value Per Element" output crashes with an assertion when used with a "Cross" node

UE - Rendering - Materials - Jan 31, 2022

This is a regression. Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0 CL18747223 GitHub When using the Random Value Per Element from a PivotPainter_PerObjectData with a Cross nod ...

There is no obvious way to disable Auto Exposure in a post process volume

UE - Rendering - Jan 31, 2022

There is no easy way to disable auto-exposure on a per-component basis.  This is a big source of confusion for people new to Unreal.  The work around is to set Min and Max Brightness to 1 or set to ...

Set Niagara Variable (Object) for Texture Object fails

UE - Rendering - Niagara - Jan 28, 2022

Set Niagara Variable (Object) does not work for texture objects. ...

Importing fbx onto an empty camera animation sequence can crash the editor

UE - Anim - Sequencer - Jan 27, 2022

Importing an FBX into an empty camera animation sequence crashes the editor. The import seems to fail when trying to add a camera cut track. Exporting an fbx from a camera animation sequence, deleti ...

Floating point error when rotating an actor while snapping is enabled

UE - Editor - Framework - Jan 27, 2022

Tested in: //UE5/Release-5.0 CL 16682836 Live Binary //UE5/Release-5.0 CL 18747223 GitHub(Attached Gif) Similar to [Link Removed] and [Link Removed] in the sense that the action results in a float ...

Specific Blend Mode of Material on UMG render incorrectly when HDR is enabled

UE - Rendering - Jan 27, 2022

This issue occurs with the Additive and Alpha Holdout settings. ...

FScriptMapHelper::HasKey() and FScriptSetHelper::HasElement() fail on new keys with a substring of another key

UE - Editor - UX - Jan 27, 2022

Duplicate key checking in maps and sets in the editor is done via calls to FScriptMapHelper::HasKey() and FScriptSetHelper::HasElement(), but this code is checking for object names which are subsets ...

Static lights turn off after building lighting

UE - Rendering - Jan 27, 2022

Lights set to static will disappear after building lighting. This is not a regression due to it occurring in 5.0 Early Access. ...

Crash when loading array of UStructs containing Instanced property

UE - Gameplay - Blueprint - Jan 26, 2022

The editor crashes with a failed assertion when opening a blueprint actor that contains a structure with instanced objects. ...

Event Track option is missing from the +Track within the Actor Sequencer Component's options

UE - Anim - Sequencer - Jan 25, 2022

This a regression Event Track option is missing from the +Track within the Actor Sequencer Component's options. ...