Decals Normal only + Material Attributes

UE - Rendering - Mar 24, 2023

This does not just work with BaseColor, you can affect any of the outputs by connecting something to a disconnected CreateMaterialAttributes. ...

Crashes when playing Slomo on NiagaraSystem with Solo and DesiredAge.

UE - Rendering - Niagara - Mar 23, 2023

When Slomo 2 is used to speed up the process, TicksToProcess is greater than 1, which means that ManualTick is called several times during one loop.  When playback is completed by a ManualTick in t ...

Missing UAnimInstance::Montage_GetEndDelegate()

UE - Anim - Gameplay - Mar 22, 2023

We have a delegate for Montage_GetBlendingOutDelegate, but not one for OnMontageEnded.  Source UDN: [Link Removed] ...

HighResScreenshot crashes in windows packaged exe

UE - Rendering - Mar 22, 2023

FHighResScreenShotConfig::Init() sets the materials only in the Editor, due to a #if WITH_EDITOR block. However, the FViewport class exposes the TakeHighResScreenShot to non-editor builds as well, l ...

Ocean not centered at correct location when placed away from the origin

UE - LD & Modeling - Terrain - Water - Mar 21, 2023

This display problem is a problem in the editor and Ocean was drawn normally during the PIE. When the problem occurred, we observed that only a part of the WaterInfoTexture in the WaterZone was wri ...

Instigator is not set properly in Lyra health change callbacks

UE - Content - Sample - Mar 17, 2023

LyraHealthComponent has an OnHealthChanged callback that is executed whenever a character takes damage. One of the parameters is Instigator, but that is never set properly in the current version of ...

Raytraced translucency makes ExpHeightFog black

UE - Rendering - Mar 17, 2023

Does not occur in path tracing nor rasterized translucency. ...

VCamMultiUser is missing VCAMCORE_API on structs

UE - Virtual Production - Tools - Virtual Camera - Mar 17, 2023

Salesforce link [Link Removed] ...

Game feature plugins do not unregister absolute scan paths on removal

UE - Gameplay - Mar 16, 2023

The GameFeatureData asset used by the game features subsystem supports defining extra paths to scan for asset manager assets specific to that plugin. Originally this system only supported relative p ...