Missing display units initialization from project settings

UE - Editor - Workflow Systems - Jun 11, 2024

From customer: Hi there, I stumbled upon a bug where the display units as set in the Project Settings under the Editor Appearance category for properties were not getting displayed properly and was ...

RuleProcessor is not listed in the Window menu in 5.4

UE - Editor - Workflow Systems - Jun 11, 2024

Since CL-28416011, Sections in Window menu are broken and the RuleProcessor can not be registered in the menu. (See attached imanges) Following workaround restores the sections and fixes the issue. ...

Camera Cuts lock doesn't work when simulating

UE - Anim - Sequencer - Jun 10, 2024

Lock Viewport to Camera Cuts of CameraCutTrack stopped working from version 5.4 during PIE's simulation. This is a regression from 5.3 behavior where the lock remains when simulating. Locking to ind ...

OFPA: Cooking fails with nested actors

UE - World Creation - Worldbuilding Tools - OFPA - Jun 10, 2024

Draw Invalidating Bounds debug view mode for Virtual Shadow Maps is gone in 5.4

UE - Graphics Features - Shadows - Jun 9, 2024

The CVar "r.Shadow.Virtual.Cache.DrawInvalidatingBounds" referenced in the official 5.4 documentation for virtual shadow maps, no longer shows any bounds as the underlying code seem to be removed in ...

Can't set "r.Shaders.Optimize" to false in UE5.4

UE - Rendering Architecture - Shaders - Jun 7, 2024

The CVar "r.Shaders.Optimize" cannot be set to false from DefaultEngine.ini in the section "[ShaderCompiler]" as its help text describes. Also tested on UE5-Main, CL: 34200103 ...

Problem with material layers using interpolator nodes

UE - Rendering Architecture - Materials - Jun 7, 2024

The Vertex Interpolator Material Expression appears to collapse separate instances from separate Material Layers, leading to visual artifacts when used. Also tested on UE5_Main, CL: 34200103 ...