Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...
Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...
Audio/Video Devices are no longer accessible via Media Player on Mac. User info: "We think it is connected to camera and microphone privacy. We have got a crash trying to access to camera from cust ...
Attempting to pass a TMap or TSet into a UFUNCTION as a parameter causes a compilation error. Removing the UFUNCTION declaration works. Error messages:2>D:\Unreal Projects\Main\MyProject14\Source\M ...
I was unable to reproduce this locally, but a licensee reported having trouble creating a local installed build of the Engine with only Visual Studio 2017 installed. The licensee reported that the S ...
No user comments in crash group 208 check(Layout.ResourceOffsets.Num() == NumResources); 209 210 for (int32 i = 0; i < NumResources; ++i) 211 { 212 ...
Instance overlap functions for Foliage Instanced Static Meshes detects instances incorrectly. I was able to see this occur with both the Sphere and Box functions. In addition, I drew out debug sphe ...
Trackpad Values return 0 Additionally: I also observed that the Go's trigger is registering as Trigger MotionController (R) Facebutton 1 and that previously there were MotionController (R) Thumb ...
The same repro steps on 4.26.2 will launch the project successfully. Packaging a project once to create complete ShaderMaps will work around the issue. ...
Enabling Collision on a Spline Mesh component with a Static Mesh assigned causes an assertion to fail while executing in a package. This does NOT occur if you play in editor. Repro Rate: 4/4 Teste ...