No user comments in crash group. Similar callstack in [Link Removed] but that is a crash and this is an ensure. 701 if (ReflectionSceneProxy && ReflectionSceneProxy->RenderTarget) 702 ...
Problem description: When the Third Person Character gets attached to any other Actor (AttachToActor, Rule: Keep World), from the view of other clients the character (capsule, skeletal mesh) is out ...
Reported behavior: Given Level_A which contains object_X, where object_X references Level_BDeleting object_X causes AssetRenameManger to check if we need to patch up other levelsLevel_B is load ...
This is a common Mac crash in 4.18. It occurs in Game mode, not in Editor. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.11.21-20.30.4 ...
A user reported that when calling SetText on a text widget in a widget blueprint's PreConstruct causes an editor hang when you put a breakpoint on SetText and attempt to save the asset. The issue i ...
Compiling a player character blueprint that is tied to an anim bp crashes the editor. Frequency: 2/2 Crashreporter: N/A ...
Editor crashes when landscape visibility tool is used on landscape. Frequency: 2/2 Crash Reporter: [Link Removed] ...
Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...
Attempting to open a data table based on a struct with a slate brush variable crashes the editor. Frequency: 2/2 CrashReporter: N/A ...
Editor immediately crashes if a variable is set to type Curve Table Row Handle within a structure. Frequency: 2/2 Crashreporter: N/A ...