Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor. This seems to be linked to which physics asset is currently assigned to the skeletal me ...
REGRESSION: YesWORKING: 3081183BROKEN: 3087200 In the Details panel for a skeletal mesh, when setting Animation Mode to Use Animation Asset, the Anim to Play setting isn't visible. I can only repr ...
When importing assets, memory usage climbs but is never freed. ...
Editor crashes when compiling for instrumentation after adding an exec pin to the collapsed graph. This only occurs if the exec pin was added through a drag and drop method. Adding the exec pin to ...
User is unable to play PlatformerGame due to input mappings not being setup for the tvOS remote or gamepad. tvOS 9.2.2 ...
When character input is defined in code, adding a call to the Get[AxisMapping] node in blueprints causes input for the specific mapping to fail. Note: This only affects code based input, Blueprint ...
The buggy in vehicle advanced can move through the gears if you hold down the E Brake while attempting to accelerate. ...
There is a disparity between code and BP of the displaying gears. ...
Unable to interact with the security camera control panel in BlueprintOffice on tvOS ...
There is a line down the middle of the hardwood floors in BlueprintOffice on tvOS This looks the same in Mobile Preview ...