It looks like perhaps a load order or circular-dependency type of issue at first glance. Will require further investigation. ...
I created a static mesh blueprint and set the mesh asset to a mesh in my project. Then I closed the project, deleted the mesh .uasset, reopened the project. When opening the blueprint, there are w ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: !bIsReentrant [L ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
The currently implementation of WmfMedia player initialization is incorrect in that it creates a playback topology that includes all source tracks, but some of them are disabled. The intent was to e ...
I created a cylinder with a subtractive cylinder inside of it. I also used a box BSP with a subtractive box inside of it and got the crash to repro. I tried with a sphere BSP twice and didn't get ...
This behavior is a regression in 4.12. Essentially we switched to attaching child components as part of the OnRegister() logic. This caused all root-level SCS components (including non-scene compone ...
A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled. Found in 4.13.0. Reproduced in Main CL 312 ...
The output log in the 4.13 version of Shooter Game is being spammed with LogAudio:Warning: Unknown Owner 'None' in USoundNodeLocalPlayer. This does not occur in 4.12.5. This is a regression. ...
https://udn.unrealengine.com/questions/298041/static-mesh-reimport-lod-bugs.html ...