Memory Leak when Debugging Blueprint

Rendering - May 2, 2018

RAM usage continually increases when debugger is active https://answers.unrealengine.com/questions/784443/ue-4191-memory-leak-while-using-blueprint-debugger.html ...

Duplicating Interface functions causes the Input/Output values to duplicate twice

Gameplay - Apr 27, 2018

When duplicating an Interface function, the values for Input/Output are doubled or tripled. ...

Override Animation Data Node Does Not Work in Level Blueprint

Anim - Animation - Apr 24, 2018

The Override Animation Data node can not be used in the level Blueprint. Hits breakpoint on Override Animation Data. This works in character Blueprint when using the mesh component as target. ...

Animation Loops with Non Looping Blendspace When a Sync Marker is Used

Anim - Apr 24, 2018

Animations loop when a sync marker is applied to an animation that is being used in a blendspace even when it is not set to loop in the Animation Blueprint(Blendspace node is not set to loop) ...

[CrashReport] UE4Editor_Engine!FStaticMeshRenderData::AllocateLODResources() [staticmesh.cpp:775]

Rendering - Apr 19, 2018

No user comments in crash group 771 void FStaticMeshRenderData::AllocateLODResources(int32 NumLODs) 772 { 773 check(LODResources.Num() == 0); 774 ***** while (LODResour ...

Cast Hidden Shadow Creates Shadow Artifacts in Splitscreen

Rendering - Apr 18, 2018

When using Cast Hidden Shadow in splitscreen, the shadow from your character has severe shadow artifacts. This has been observed in 4.18.3 as well as 4.19.1.  ...

Particles Do Not Obey Lighting Channels

Rendering - Cascade - Apr 17, 2018

Particle systems ignore lighting channels - no matter what channel a light is on (even if no channels are selected), it will affect lit particles. Changing lighting channels on the particle itself h ...

Allow Custom Depth Writes is not rendering into depth buffer

Rendering - Apr 16, 2018

Details can be found in this UDN thread: https://udn.unrealengine.com/questions/428104/allow-custom-depth-writes-not-rendering-into-custo.html ...