Crash when changing the World Grid Material to Unlit

Rendering - Mar 13, 2017

A crash occurs when setting the WorldGridMaterial from the Engine Content to the Unlit Shading Model and pressing apply. ...

TextRenderComponents not parallel safe. Can cause crash

Rendering - Feb 28, 2017

Licensee has reported intermittent crashes when loading a map that contains Child Actors with Text Render Components. When the child actor blueprint is spawned all of the text render components st ...

Line Attractor Does Not Work With Local Space Enabled

Rendering - Cascade - Feb 24, 2017

The line attractor module doesn't seem to work properly with local space. If you move the particle system you will notice that the line attractor moves at a different rate than the actual particle s ...

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE

Gameplay - Components - Feb 20, 2017

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE. It seems to somehow be linked to the components. If the actor contains a Box Collision component and either a Static Mesh comp ...

Retainer box appears to stop tool tips from showing up for it children

Tools - UMG - Feb 9, 2017

Retainer box appears to stop tool tips from showing up for it children ...

Setting size of GameViewportClient gives different results on Android than in Editor

Platform - Mobile - Feb 9, 2017

Setting size of GameViewportClient gives different results on Android than in Editor OpenGL ES renders with the viewport origin in the bottom left, so that's potentially related to the problem. A ...

Max Draw Distances different in PIE versus Standalone

Rendering - Feb 6, 2017

The Max Draw Distance setting culling meshes at incorrect distances during PIE relative to Standalone/New Editor Window. I was unable to reproduce this in a new blank project using a single cube me ...

Crash when using Mesh Reduction on ScotsPine_01 for LOD3

Rendering - Jan 30, 2017

A crash occurs when trying to use the Mesh Reduction tool for the ScotsPine_01 static mesh from the Open World Demo collection. The assets from this project are usually very processor heavy due to ...

Ice Giant renders black in OpenGL4

Rendering - RHI - Jan 18, 2017

You can also observe this by setting the additional launch paramets for PIE - Standalone game to "-opengl4" and PIE in that mode. ...

Ensure occurs when turning on Vector Fields Developer Flag

Rendering - Cascade - Jan 11, 2017

The editor crashes with an ensure in the output log when Vector Field flag is toggled on in the show options of the viewport. LogOutputDevice:Error: === Handled ensure: === LogOutputDevice:Error: E ...