The data table customization (and probably others) tries to aggressively clear out row references that are not valid in the table they point to. This breaks when selecting multiple actors or objects ...
[Link Removed] ...
Enabling HZB Occlusion culling results in a reproducible crash. Looks like a community member noticed this back in preview 2: https://forums.unrealengine.com/unreal-engine/announcements-and-release ...
The behavior of non-variable class pins has changed in 4.26 where abstract classes like AInfo are being excluded from class pickers for general utility functions like GetAllActorsOfClass. This is no ...
Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set. ...
When converting a function with a local variable to an event, editor crashes. Issue does not occur in 4.25, therefore a regression. ...
DID NOT OCCUR IN BP FPS PROJECT - might be ContentExamples specific This issue does not occur when forward shading is disabled. Viewport error reads: TOO MANY OVERLAPPING SHADOWED MOVABLE LIGHTS ...