ALight::Destroyed() doesn't call Super::Destroyed()

Gameplay - Feb 25, 2016

A licensee mentioned that If you see ALight::Destroyed() in Engine\Source\Runtime\Engine\Private\Light.cpp, you can see Super::Destroyed() is't called in the function. ...

Collision of child actor doesn't rotate if the parent is simulating physics

Physics - Aug 11, 2015

Collision of child actor doesn't rotate if the parent is simulating physics. This was an old bug that an AnswerHub user reported back in 4.9 but now a licensee is reporting this same behavior in 4.1 ...

Line traces don't consistently trigger when colliding between landscape components

Physics - Mar 15, 2015

Landscapes do not consistently return "hit" on traces. Lots of AH posts on this topic, and votes on public tracker: [Link Removed] ...