Switching LOD while using Evaluation Mode = Freeze in custom transit graph fails

UE - Anim - Runtime - Sep 14, 2021

If a user setups up a custom transition graph that caches one of the input poses by setting the Evaluator Mode property to Freeze then the node fails to deal with the situation where the LOD or mesh ...

[CrashReport] UE4Editor-MovieSceneTracks!UMovieSceneComponentMobilitySystem::RestorePreAnimatedState

UE - Anim - Sequencer - Sep 13, 2021

[CrashReport] UE4Editor-MovieSceneTracks!UMovieSceneComponentMobilitySystem::RestorePreAnimatedState(IMovieScenePreAnimatedStateSystemInterface::FPreAnimationParameters const &) [MovieSceneComponent ...

Crash Applying Multiple Anim Modifiers

UE - Anim - Runtime - Sep 5, 2021

Fatal error: [Link Removed] [Line: 2516] Fatal error: [Link Removed] [Line: 2516]Objects have the same fully qualified name but different paths. New Object: MotionExtractorModifier /Game/Characters/ ...

Wrong Role in BeginPlay of startup actors respawned by a replay scrub

UE - Networking - Sep 3, 2021

The Role/RemoteRole of net startup actors that get respawned during the replay scrub will be incorrect/swapped during BeginPlay (but not later for any onreps we process). ...

GeometryCaches don't implement CreateHitProxies to create a unique hitproxy per section/material

UE - Editor - Content Pipeline - Datasmith - Sep 3, 2021

This causes the ObjectId pass in MRQ to fail to distinguish between materials in the resulting Cryptomatte file. It looks like FGeometryCacheSceneProxy doesn't implement CreateHitProxies so it's f ...

Replicated component destruction not reaching client

UE - Networking - Aug 31, 2021

See the attached UDN for more information and a sample project reproducing the issue. This issue seems to happen due to a specific order of events. First, the component is destroyed, and garbage col ...

Strange Artifact under SingleLayerWater with dynamic directional light and LightPropagationVolumes

UE - LD & Modeling - Terrain - Water - Aug 30, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 15973114, the issue was reproduced. Regression - No [Image Removed] ...

Editor crash when disabling looping in a nested subscene

UE - Anim - Sequencer - Aug 26, 2021

Disabling looping in a nested subsequence seems to crash the editor upd. Regression was checked on //UE4/Release-4.26 CL 15973114, the issue wasn't reproduced. Regression - Yes ...

Integrat PhysX crash fixes

UE - Simulation - Physics - Solver - Aug 24, 2021

Make Binary Config setting has typo in the tooltip

Tools - Aug 24, 2021

There is currently a typo in the Make Binary Config option tooltip text. It currently says, "If enabled, staging will make a binary config fie for faster loading." Instead, the text should read "If ...