Scrubbing Animation Timeline in Montage does not trigger sound notifies.

UE - Anim - Runtime - May 9, 2019

Scrubbing an Animation Timeline within a Montage does not play a sound for Anim Notifies that specify "Play Sound." ...

Level LODIndex can get stuck in a bad state

Tools - World Composition - May 3, 2019

If Level LOD changes to a different LOD while first is loading, LODIndex breaks. ...

Add Runtime Candidate Image does not produce a valid ARCandidate image on Android

UE - Platform - XR - May 3, 2019

Add Runtime Candidate image does not appear to create an AR Candidate image when being used on Android. ...

Trimming an animation that uses root motion can cause the direction of the animation to appear off

UE - Anim - Runtime - Apr 26, 2019

After trimming an animation that includes a rotation in the begining the translation for the root motion appears to be applied as though the rotation had still been applied. I have included the or ...

It will cause a crash if a level remove from world failed

Tools - World Composition - Apr 21, 2019

While using Rootmotion with blendout, the velocity will always fallback to 0.

UE - Anim - Runtime - Apr 19, 2019

We skip CalcVelocity for CharacterMovement while HasAnimRootMotion, and we do ExtractedRootMotion.MakeUpToFullWeight() anyway.  This caused problem that when we blend out a rootmotion anim, it will ...

Config entries to re-open asset windows are deleted if the Editor is shut down while a debugger is attached

Tools - Apr 17, 2019

When the "Restore Open Asset Tabs on Restart" option is turned on in the Editor Preferences window, closing the Editor while a debugger is attached appears to remove any saved asset tabs from the Ed ...

Missing receipt error packaging Blueprint project for tvOS with custom iOS icon (Launcher build)

Platform - Mobile - Apr 15, 2019

This failure occurs when trying to package SunTemple for TVOS. It did not occur with a blank blueprint project, until I added a custom iOS icon and tried to package a second time (I hypothesize th ...

Character standing on physics object causes severe glitches

Simulation - Physics - Apr 12, 2019

Trying to stand on an object with physics enabled using the default third person template causes some very weird behavior. The object and character will jitter wildly and launch either one far away. ...