ApplyLimits AnimGraph Node has incorrect functionality

UE - Anim - Rigging - Nov 8, 2018

In AnimNode_ApplyLimits.cpp the inputs for the ConstrainAngularRange function are going to the wrong rotator values. The XYZ of the node's input vec3 is being stored in YPR of the clamped rotator, w ...

LookAt AimOffset Animation node does not interpolate with it's Blendspace

UE - Anim - Runtime - Oct 29, 2018

The "LookAt AimOffset" animation node does not recognize the interpolation setting on its assigned Blendspace. This causes the animation to snap to positions instead of smoothly rotating to them. ...

Complex Landscape Collision is always used

UE - LD & Art - Modeling Tools - Landscape - Oct 24, 2018

For landscapes, both the simple and complex collision are used when simulated against.  ...

Packaged Builds with DX12 Crash on 2nd Start

UE - Rendering - Oct 18, 2018

Running a packaged game with DX12 will crash on launch every second start and after. If you delete the files with the .ushaderprecache extension that are in the ProjectName/Saved folder the exe star ...

Double-Sided Geometry Collision Doesn't Work When Using Set Physics Linear Velocity

UE - Simulation - Physics - Sep 10, 2018

Double-sided geometry collision doesn't work when using physics set linear velocity. This does not occur when using floating pawn movement or character movement components. Working as expected in 4 ...

The results of Roughness=1.0 from a constant and from a parameter are different on 4.20.

UE - Rendering - Sep 4, 2018

The results of Roughness=1.0 from a constant and from a parameter are different on 4.20. The static bool switch of the following material always returns 1.0. But the results are different.[Link Rem ...

LandscapeStreamingProxy do not properly save z offset from world composition, level property.

UE - LD & Art - World Building - World Composition - Aug 21, 2018

LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved. ...

Child Actors do not replicate to clients when running project with "-game" command

UE - Networking - Aug 7, 2018

Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...

Root Motion interpolation is incorrect when use URO

UE - Anim - Runtime - Aug 3, 2018

According to Licensee's report, Root motion is incorrect when use URO. I Investigated, in the case of "Montages Only" become TrailMode in URO. Normally Animation Interpolation has implementation, ...

Animation FBX export is broken for ThirdPersonCharacter

UE - Editor - Datasmith - Exporters - Jul 20, 2018

It seems like the animation fbx exporter is broken. The mesh is exported just fine and can be imported in any application without issue. As soon as the animation is exported the mesh becomes broken ...