[Sound Cue][Open World] - Crash when creating a Sound cue from an Ambient Sound actor on an Open World map

UE - Audio - Apr 18, 2022

When trying to recreate an issue that resulted in [Link Removed], I came across this call stack.   Regression testing done in //UE4/Release-4.27.2 CL-18427296 and this issue did NOT happen. ...

Actor Foliage can't be added to Foliage Paint or Single with World Partition maps

UE - LD & Art - World Building - Foliage - Apr 18, 2022

Actor Foliage can't be added to Foliage Paint or Single with World Partition maps. ...

"For Each" Node doesn't show up in UMG Graph until an Actor BP is loaded

UE - Gameplay - Blueprint Editor - Apr 18, 2022

[Link Removed] ...

WrapBox->ForceNewLine() does not keep the slot on a new line.

UE - Editor - UI Systems - Slate - Apr 18, 2022

Repro Ratio: 4/4 Regression testing done in //UE5/Release-5.0-EarlyAccess CL-16682836 as this is a new feature to UE5. This issue Also happened in Early Access 2. ...

Mesh painting on staticmesh doesn't always apply Colors to All LODs

UE - Editor - Framework - Asset Build - Apr 18, 2022

See the video [Link Removed] ...

Inconsistent Hit Results with Landscape Physical Material

UE - LD & Art - Modeling Tools - Landscape - Apr 18, 2022

The physical material returned from the hit results of a line trace done on a Landscape using a physical material is not always correct. ...

AbcImporter for Skeletal Mesh doesn't support material slot naming

UE - Editor - Datasmith - USD - Apr 18, 2022

Content Browser is not opened when clicking Browse to Asset from a docked to sidebar Details or WorldSettings window

UE - Editor - UX - Apr 15, 2022

Repro Ratio: 6/6 Regression testing in //UE5/Release-5.0-EarlyAccess CL-16682836 since this feature wasn't in UE4. This issue did NOT happen. This issue only seems to happen when the windows are ...

iOS package with Metal Desktop Renderer renders reflections incorrectly

UE - Platform - Mobile - Apr 15, 2022

When having Metal Desktop Renderer ON, the project renders incorrectly and shows a coloring/lighting issue on the character's reflection. ...