When using the provided UI to test the skeletal mesh morph, it doesn't work while using Metal Desktop Renderer. It works as expected when Metal Mobile Renderer is enabled instead. Working on repro ...
A UDN reported ensure being encountered with VirtualHeightFieldMesh rendering on UE5. Those ensures remain an issue on 5.1 (UE5/Main) as of CL 19779838. [Link Removed] Attempting to repro on PC, th ...
Actor Foliage can't be added to Foliage Paint or Single with World Partition maps. ...
Cascade to Niagara conversion causes the editor to crash due to any distribution parameter in the Particle Emitter being reset to none. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL# 1831 ...
The physical material returned from the hit results of a line trace done on a Landscape using a physical material is not always correct. ...
Repro Ratio: 6/6 Regression testing in //UE5/Release-5.0-EarlyAccess CL-16682836 since this feature wasn't in UE4. This issue did NOT happen. This issue only seems to happen when the windows are ...
When having Metal Desktop Renderer ON, the project renders incorrectly and shows a coloring/lighting issue on the character's reflection. ...
More details in attached UDN [Link Removed] Time stretch curve behaves incorrectly with large sections of in-between values. From the UDN: After using the feature a bit more we also noticed tha ...
Waking both of a constraint's rigidbodies re-enables collisions that were disabled by the physics constraint You can also get this issue to occur by either shooting the two cubes around a bit, or by ...