Can't disable collision on landscapes

UE - LD & Modeling - Terrain - Landscape - May 14, 2018

Disabling collision on a Landscape doesn't work when using the Collision Preset 'NoCollision'. The Landscape still generates collision on Static and Skeletal meshes. ...

Landscape Spline meshes lose vertex color paint after moving to another level

UE - LD & Modeling - Terrain - Landscape - May 11, 2018

UDN: https://udn.unrealengine.com/questions/432735/%E5%9C%A8%E6%B5%81%E5%85%B3%E5%8D%A1%E4%B8%AD%E6%8F%8F%E7%94%BB%E6%A0%B7%E6%9D%A1%E6%9B%B2%E7%BA%BF%E4%B9%8B%E5%90%8E%E5%A6%82%E6%9E%9C%E6%8A%8A%E ...

SSR can self intersect when occluder found of first ray marshing hit

UE - Graphics Features - May 3, 2018

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Override Animation Data Node Does Not Work in Level Blueprint

UE - Anim - Runtime - Apr 24, 2018

The Override Animation Data node can not be used in the level Blueprint. Hits breakpoint on Override Animation Data. This works in character Blueprint when using the mesh component as target. ...

Unable to locally rotate individual foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jul 14, 2017

Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation. Licensee Description: I would like to ask if there is any way how to preve ...

Investigate possible HISMC culling mismatch between tree, vertex and pixel shader

UE - World Creation - Worldbuilding Tools - Foliage - Jun 12, 2017

User reports that some foliage/grass instances that are completely culled are actually still being rendered, costing rendering time. Have a look using Intel GPA or RenderDoc and check pixel shader ...

PDI-DrawPoint - Zoomfactor being calculated incorrectly

UE - Graphics Features - Feb 20, 2017

A licensee has reported that the ZoomFactor variable inside of the DrawPoint function is being calculated incorrectly. It currently is calculated using the lesser of the projection matrix's horizont ...

Landscape Collision Offset with Visibility Mask

UE - LD & Modeling - Terrain - Landscape - Oct 12, 2016

Landscape Collision is offset when using the Landscape Visibility Mask. If you paint a hole within the landscape and use the Third Person Template character to walk over the holes, the character wil ...

Sprites using a lit material render black in orthographic views

UE - Graphics Features - Dec 23, 2014

Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view. ...