Hi, on iOS we ask the device for its cutout regions, but the values returned by the device can be overridden using the SafeZone.Landscape.* cvars. However these are on-device only settings. When th ...
DrawScale = Landscape->GetRootComponent()->GetRelativeScale3D(); ↓ DrawScale = Landscape->GetActorScale3D(); Changing as above will solve the problem. Output log displays this warning: LogPhysic ...
Integer sample rate is not playing well with 23.976(NTSC/24) sample rate, the curve get resample at 30Hz in that case and we loose precision. We need to support FFrameRate sample rate to get accura ...
This was reported in a UDN. Jeremy M. originally pointed out that the stepping looks to be caused by high res geometry sampling a low res heightmap. Additional observations:Loading the tile in w ...
Merging actors with cast shadows disabled causes the merged actor to be unable to cast shadows at all. Toggling the Cast Shadows option does not resolve the issue. This is seen in //UE4/Release-4.2 ...
The Niagara preview viewport seems to be fixed at a 30fps update time, which makes it difficult to fine-tune short lifetime FX. It would be good to either have options for viewport max fps, or for s ...
Modifying Override Parameters on NiagaraActor blueprints created from a System Actor does not work The System component appears to only use the default value set in the System. This issue does no ...
Packaged VR Projects and VR Previews change the LOD at a closer distance than in editor. ...
7054614 was submitted to fix an issue with not being able to modify physics properties on instanced blueprints child components. This is related to [Link Removed]. This change causes BodyInstance t ...