MovieSceneSequencePlayer GetEndTime() reports incorrect end time

UE - CAPT - Sequencer - Jul 28, 2026

We've noticed an inconsistency with UMovieSceneSequencePlayer::GetEndTime(). It does not take into account DurationSubFrames. See UMovieSceneSequencePlayer::GetDuration() for comparison. Also, the c ...

GPU Validation texture barrier errors for SkyAtmosphere component

UE - Rendering - RHI - Jul 20, 2026

A licensee reported that two SkyAtmosphere texture resources do not have proper memory transitions added by the RDG. This happens because in VolumetricCloud.usf, these textures are referenced via Vi ...

Crash in GC - FSharedStruct reachability race condition

UE - Core - Systems - Jul 13, 2026

This Jira was created from the linked EPS case: =============================================== This issue is caused by FSharedStruct batching reachability requests to the same underlying FInstan ...

UserSceneTexture not working in Virtual Reality

UE - Platform - XR - Jun 25, 2026

User reports that UserSceneTextures used in Post Process Materials are only correctly rendered inside the left eye in VR. ...

Parameter metadata not accessible if modified in Material Instance and then converted to CustomPrimitiveData

UE - Rendering - Architecture - Materials - Jun 24, 2026

There’s a potential issue with some changes we made to UMaterialInstance::GetParameterValue (https://github.com/EpicGames/UnrealEngine/commit/8f2bebb008ba645f5938da844cd46b0925322b13). It seems as t ...

Rare crash in FWidgetAnimationState::OnStopped

zComponent - Archive - Jun 22, 2026

The FWidgetAnimationState::OnStopped delegate is getting created when the widget anim state is being destroyed and then queued to be executed later. Something is happening between the queue and the ...

Crash when using ListStreamingTextures with VirtualTexturePrefetchMips

UE - Rendering - Architecture - Jun 16, 2026

The ListStreamingTextures command causes a crash in FRenderAssetStreamingManager::HandleListStreamingRenderAssetsCommand when there is a virtual texture that uses crashes when encountering one of t ...

Substrate Single Layer Water material fails to compile in blendable Gbuffer mode when using the Single Layer Water BSDF node

UE - Graphics Tools - Terrain - Water - Jun 16, 2026

When using Substrate in Blendable GBuffer mode, a material with the single layer water BSDF node produces a shader compiler error : MaterialEditorStats: Error: [SM6] Shader debug info dumped to: "\ ...

[StateTree] StateTree fails to transition to the next state in child states when parent state contains some tasks

UE - AI - StateTree - Jun 12, 2026

StateTree fails to transition to the next child state in a tree where the parent state has a task such as Debug Text which does not influence state completion. The ST atttempts to transition from Le ...

Custom Items and Inventory can appear enabled while actually being disabled

UE - Gameplay - System - Jun 10, 2026

Toggling the Custom Items and Inventory setting and then closing the editor without saving can lead to a mismatch between the Project Settings Custom Items feature and the IslandSettings object in t ...