The correct debug camera is no longer used if the class is set in a config file or within the Editor. When the debug camera is toggled on, the default will be used instead. If the class is set in co ...
A race condition exists in GetFunctionSig_Write() and other places where FNiagaraFunctionSignature is lazily initialized because multiple worker threads can progress past if (!Sig.IsValid()) and st ...
This issue was reported by a licensee and we also hit it during dev work on the crowds demo. It seems that this may be a general issue with motion vectors and teleporting actors as there are variou ...
POST LINK: https://forums.unrealengine.com/t/tmap-where-key-is-an-fstring-initializer-list-will-accept-bad-maketuple/2747443 POST BODY:Summary A TMap where the key is an FString can be created lik ...
A GC leak, similar to the one fixed by 44483919 but for Level Sequences in Level Instances rather than ones with Widgets. A Level Sequence Actor in a Level Instance points to a Level Sequence Asset ...
When a Mutable mesh instance is created while the actor spawns at a distance, only the low LODs are generated, and the mesh is created with no Morph Targets registered. Later, when the camera approa ...
Fix in UE6: 56133257 This Jira is for 5.8.3 tracking ...
The following error is shown when attempting to use the Texture Size of a Texture Collection texture object: Texture size only available for Texture2D, TextureVirtual, Texture2DArray, VolumeTexture ...
Metadata defined on a Cinematic Assembly isn’t accessible as naming tokens when rendering with Movie Render Graph. Global naming tokens defined outside of a Cinematic Assembly does work but context ...
TextureCollectionParameters in a material assigned to a Post Process Overlay are not overridden by a MID because CopyInterpParameters in Engine\Source\Runtime\Engine\Private\Materials\MaterialInsta ...