Keyframes added to sequencer from a TArray variable are unable to be changed. The value sets correctly but displays red.
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1) Create a new C++ actor, add the attached code
2) compile and place the actor on the scene and select the actor
3) on detail panel , add an new ActorsToTracks item and change value and with opened sequencer try to create an keyframe to the sequencer
Result: channel is not bound correctly when create keyframe is added on the sequencer
Expected: To be able to add and change keyframe in the sequencer
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100091 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.25.3 |
Created | Sep 23, 2020 |
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Resolved | Sep 24, 2020 |
Updated | Sep 25, 2020 |