After setting a replicated variable to true on the Server the Clients still show the variable as being set to false.

Steps to Reproduce
  1. Download attached project
  2. Open Project
  3. Set PIE to run multiple players
  4. Click PIE
  5. Click the left mouse button (to set the variable to true and print it to the screen)
  6. Notice that the server returns true while all clients return false

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ComponentUE - Networking
Affects Versions4.7
Target Fix4.9
CreatedFeb 18, 2015
ResolvedMay 12, 2015
UpdatedApr 27, 2018
Pull Requests
1052 - mfpi