Typing Special Characters using US-International-PC keyboard in MacOS:10.10.4 causes the editor to crash. ...
If an input binding is renamed and the editor closed and re-opened, the input binding will revert to it's original name. ...
It is not possible to package a game when using the FJsonObjectConverter. This Converter is part of "JsonUtilities", and whenever I'm including this to my Build.cs as follows, the packaging fails: ...
In the Content Browser in the Viewport to the right of the Content Browser outliner (*see image): If you are in Tile View you can drag an asset into a folder in the same viewport and successfully m ...
Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project. ...
Enum Variable doesn't pull/print the correct Default Value User Description: (Blueprint) User defined enum in 4.9 getting corrupted I believe there is a severe underlying issue in 4.9 regarding u ...
If a user creates a struct and then creates a data table that uses this struct, the user can then no longer add variable to the struct due to the engine crashing ...
When a project is packaged and has the 'event actoronbegin' within a blueprint, the 'event actoronbegin' no longer responds. It does respond within the Editor though. Packaged Project: [Link Remove ...
User crashes at "Loading 83%" *See also attached Mac Crash Log. [Link Removed]Launched UE, it crashed upon launch.Ok, a file i wanted to delete, and it just crashed the whole program. Thx.Started e ...
If compile is pressed after adding a variable or node to a blueprint component that has a variable referenced within another blueprint actor, the editor immediately crashes. Frequency: 1/1 Crashr ...