Input parameters can be promoted to variables from the context menu when dropped on an empty graph. Per [Link Removed] this is not expected and dangerous for users to use.
This is reproducible as far back as //UE4/Release-4.22 cl 8065115 so this is not a regression.
Result
The input parameter is promoted to a global variable and the BFL can no longer succesfully compile
Expected
Only local variables should be declared within BFLs
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How does TextureRenderTarget2D get TArray<uint8> type data?
Bullet replication problem. The players sees each other but does not see the bullet
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100510 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Target Fix | 4.26 |
Fix Commit | 13668187 |
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Created | Oct 5, 2020 |
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Resolved | Jun 1, 2021 |
Updated | Jun 7, 2021 |