mobile scenedepth issues on 4.25 with ES 3.1 Preview

Platform - Mobile - Jul 1, 2020

We have a problem with the SceneDepth related features on the mobile after migrated to 4.25.1 from 4.23SceneDepth node output issue in translucent materialsDepthFade node output issue in translucent ...

FUniqueNetIdRepl::NetSerialize() crashes when embedded in a TArray() of structs.

Networking - Jun 29, 2020

Calling the NetSerialize() function of FUniqueNetIdRepl from a custom NetSerialize() causes a crash. This only seems to occur when the struct is part of an array RPC parameter. ...

Second controller input doesn't work in fullscreen mode on PIE.

Tools - UMG - Jun 29, 2020

When two controllers connected, player2 input is disabled in full screen mode in PIE. This doesn't appear to be in focus. If seeing the any focusing widget, player1 focused on SViewport, but player ...

Crash compiling a blueprint after changing a TMap value from Vector to Vector4

Gameplay - Blueprint - Jun 29, 2020

REGRESSION: Issue does not occur in 4.24 Crash occurs when the user changes a blueprint TMap value from Vector to Vector4 and then compiles the blueprint. This seems to only occur with TMaps, as ...

Asset Registry GetDerivedClassNames does not work properly during editor startup

Core - Jun 25, 2020

This bug comes from https://udn.unrealengine.com/questions/585499/view.html which describes a problem where a licensee is trying to use the AssetManager to scan a primary asset type that is generate ...

Animation Curve name changes when retargeting Skeleton

Anim - Jun 25, 2020

The name of Animation Curve may change when retargeting an asset that depends on AnimSequence asset to Skeleton with different order of Animation Curve. ...

When changing the size of detail panel for animation state in Animation Blueprint diff tool, GetSelectedProfileName will occur crash

Anim - Jun 24, 2020

When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName(). So, a followin ...

Setting the Collision Response of an instanced actor through the Details panel overrides the Construction Script setting

Physics - Jun 23, 2020

The collision response of an actor can be changed through the Details panel of the instanced actor and this overrides the collision response settings that were set through the Construction Script. ...

Get Class Defaults node will not keep pins visible after compile if connected to a reroute node

Gameplay - Blueprint Editor - Jun 23, 2020

If the Get Class Defaults node is connected to a reroute node, compiling the blueprint will hide all the pins on the node. ...

Cone Location module does not evaluate Cone Axis when using Wedge shaping

Rendering - Niagara - Jun 22, 2020

Cone Location module does not evaluate Cone Axis when using Wedge shaping ...