After creating new material and inputting a texture coordinate node, and connecting with two mask nodes for R and G, then connecting to "Make Float 4" nodes, the values in the Alpha Channel don't match with the other material channels.
Results: Values for Alpha Channel differ from other channels
Expected: Values should be consistent across channels (i.e. the red mask value appended to the red channel should be the same as the one appended to the alpha channel)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100558 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.25.3 |
Created | Oct 6, 2020 |
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Updated | Sep 22, 2022 |