The imported metadata is prepend with "FBX." so we can easily know if a metadata was imported or created in the editor.
Import a fbx skeletalmesh containing some metadata.
Change the metada value in the dcc and re-export the fbx
re-import the new fbx
RESULT: The old fbx metadata is restored
EXPECTED: The new metadata is apply
I am not able to find world outliner how to enable it?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-101813 in the post.
7 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Target Fix | 4.27 |
Created | Oct 23, 2020 |
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Resolved | May 20, 2021 |
Updated | Dec 1, 2022 |