Rotate about axis material node can cause Z-fighting in Niagara mesh particles

Rendering - Niagara - Oct 21, 2020

The rotate about axis material node appears to cause z-fighting in mesh particles if they are scaled in the simulation. ...

SessionFrontend Causes Lost Audio on iOS After Switching Apps

Audio - Oct 20, 2020

When using SessionFrontend on some devices, when leaving the app (going to the home screen or another app) or sometimes locking the device there is no more audio after returning to the game. "It lo ...

Ray traced shadows appear even after the mesh is hidden

Rendering - Ray Tracing - Oct 13, 2020

bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...

Kinematic in Physics Asset Overrides Bone Scale of Skeletal Meshes

Physics - Oct 7, 2020

In a character's Physics Asset, a bone that is set to Kinematic and its children will have a scale of 1 overriding the Skeletal Mesh's Scale Transform settings. When the root of the body is changed ...

Texture2D values and gradients are incorrectly appended in Alpha channel

Rendering - Features Teams - Oct 6, 2020

After creating new material and inputting a texture coordinate node, and connecting with two mask nodes for R and G, then connecting to "Make Float 4" nodes, the values in the Alpha Channel don't ma ...

"Out of video memory" crash when attempting to save many assets with source control enabled

Rendering - Sep 25, 2020

This will only repro when connected to source control ...

Composure DepthElement Not Producing A Picture

Tools - Virtual Production - Sep 21, 2020

The user tried to use the composure pipeline and followed what is written in the Documentation. All the elements and nodes written out in the documentation worked as expected with the exception of t ...