When a spawnable is spawned in a streamed level, exiting PIE will cause an ensure, because the world is not valid on the actor.
RESULT
An ensure will be hit (see callstack)
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: World [Link Removed] [Line: 242]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007fff520e3c29 UE4Editor-LevelSequence.dll!<lambda_5e4a7c330d0dad93cac675e0035ef255>::operator()() [D:\_Release-4.26\Engine\Source\Runtime\LevelSequence\Private\LevelSequenceActorSpawner.cpp:242]
LogOutputDevice: Error: [Callstack] 0x00007fff520bf71a UE4Editor-LevelSequence.dll!FLevelSequenceActorSpawner::DestroySpawnedObject() [D:\_Release-4.26\Engine\Source\Runtime\LevelSequence\Private\LevelSequenceActorSpawner.cpp:242]
LogOutputDevice: Error: [Callstack] 0x00007fff520bf823 UE4Editor-LevelSequence.dll!FLevelSequenceSpawnRegister::DestroySpawnedObject() [D:\_Release-4.26\Engine\Source\Runtime\LevelSequence\Private\LevelSequenceSpawnRegister.cpp:41]
LogOutputDevice: Error: [Callstack] 0x00007fff514e818b UE4Editor-MovieScene.dll!FMovieSceneSpawnRegister::DestroyObjectsByPredicate() [D:\_Release-4.26\Engine\Source\Runtime\MovieScene\Private\MovieSceneSpawnRegister.cpp:89]
LogOutputDevice: Error: [Callstack] 0x00007fff514e27b7 UE4Editor-MovieScene.dll!FMovieSceneTrackEvaluator::CallSetupTearDown() [D:\_Release-4.26\Engine\Source\Runtime\MovieScene\Private\Evaluation\Instances\MovieSceneTrackEvaluator.cpp:409]
LogOutputDevice: Error: [Callstack] 0x00007fff51477192 UE4Editor-MovieScene.dll!UE::MovieScene::FSequenceInstance::Finish() [D:\_Release-4.26\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneSequenceInstance.cpp:210]
LogOutputDevice: Error: [Callstack] 0x00007fff5147736c UE4Editor-MovieScene.dll!FMovieSceneEntitySystemRunner::FinishInstance() [D:\_Release-4.26\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:498]
LogOutputDevice: Error: [Callstack] 0x00007fff514f6bcb UE4Editor-MovieScene.dll!FMovieSceneRootEvaluationTemplateInstance::Finish() [D:\_Release-4.26\Engine\Source\Runtime\MovieScene\Private\Evaluation\MovieSceneEvaluationTemplateInstance.cpp:124]
LogOutputDevice: Error: [Callstack] 0x00007fff5152a65c UE4Editor-MovieScene.dll!UMovieSceneSequencePlayer::StopInternal() [D:\_Release-4.26\Engine\Source\Runtime\MovieScene\Private\MovieSceneSequencePlayer.cpp:391]
LogOutputDevice: Error: [Callstack] 0x00007fff520c092f UE4Editor-LevelSequence.dll!ALevelSequenceActor::EndPlay() [D:\_Release-4.26\Engine\Source\Runtime\LevelSequence\Private\LevelSequenceActor.cpp:174]
LogOutputDevice: Error: [Callstack] 0x00007fff58878ae8 UE4Editor-Engine.dll!AActor::RouteEndPlay() [D:\_Release-4.26\Engine\Source\Runtime\Engine\Private\Actor.cpp:2261]
LogOutputDevice: Error: [Callstack] 0x00007fff57631681 UE4Editor-UnrealEd.dll!UEditorEngine::TeardownPlaySession() [D:\_Release-4.26\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:737]
LogOutputDevice: Error: [Callstack] 0x00007fff575f3653 UE4Editor-UnrealEd.dll!UEditorEngine::EndPlayMap() [D:\_Release-4.26\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:297]
LogOutputDevice: Error: [Callstack] 0x00007fff57082632 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [D:\_Release-4.26\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1984]
LogOutputDevice: Error: [Callstack] 0x00007fff579b8dd6 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\_Release-4.26\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:426]
LogOutputDevice: Error: [Callstack] 0x00007ff75bc39b6d UE4Editor-Win64-DebugGame.exe!FEngineLoop::Tick() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4834]
LogOutputDevice: Error: [Callstack] 0x00007ff75bc5116c UE4Editor-Win64-DebugGame.exe!GuardedMain() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
LogOutputDevice: Error: [Callstack] 0x00007ff75bc5124a UE4Editor-Win64-DebugGame.exe!GuardedMainWrapper() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
LogOutputDevice: Error: [Callstack] 0x00007ff75bc6522d UE4Editor-Win64-DebugGame.exe!WinMain() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
LogOutputDevice: Error: [Callstack] 0x00007ff75bc67f5a UE4Editor-Win64-DebugGame.exe!__scrt_common_main_seh() [D:\agent\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ffff0db7034 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffff271cec1 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-103187 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26 |
Target Fix | 4.26.1 |
Created | Nov 16, 2020 |
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Resolved | Dec 5, 2020 |
Updated | Apr 27, 2021 |