Asset Registry GetDerivedClassNames does not work properly during editor startup

Core - Jun 25, 2020

This bug comes from https://udn.unrealengine.com/questions/585499/view.html which describes a problem where a licensee is trying to use the AssetManager to scan a primary asset type that is generate ...

Hide/Unhide Bone by Name nodes have tooltip typo

Anim - Jun 22, 2020

The Hide Bone by Name and Unhide Bone by Name nodes have typos in their tooltips. "Compared" is spelled as "compoared" ...

Sequencer Media Tracks trigger crash when an ImageSource is added

Media Framework - Jun 18, 2020

The same callstack appears in 4.24.3 (CL-11590370) but only when playing a Sequence with a Media Track that has a ImgMediaSource and Media Texture set on it. These repro steps work for 4.25 and 4.26 ...

Naming an enum parameter on a blueprint function "Category" places the function in a category

Gameplay - Blueprint Editor - Jun 17, 2020

If the user gives an enum parameter in a blueprint function the name "Category", this will result in the function being added to a category in the My Blueprint panel. ...

Unreal Editor crash on Datasmith import with VrayBlend Materials

Tools - Datasmith - Jun 16, 2020

It seems like VrayBlend materials are crashing the Engine when importing them with Datasmith. This is a regression from 4.24.3 (CL-11590370) where the file imported successfully. This was reported ...

Playing audio files in Editor doesn't work when Magic Leap Zero Iteration is enabled

Audio - Jun 14, 2020

When the "Enable Zero Iteration" and "Use ML Audio for Zero Iteration" settings are both checked, the audio doesn't play inside Unreal Editor. This happens in the following cases:Playing an audio fi ...

Control Rig parameters don't function in the AnimBP after the Editor restarts

Anim - ControlRig - Jun 14, 2020

Control Rig parameters don't function after editor restarts. Also the default values don't function and you need to use an input instead of directly editing the values of the pins. You can work aro ...

Crash compiling Widget Blueprints that contain Dynamic Entry Boxes with their Entry Widget Class set to each other

Tools - UMG - Jun 10, 2020

Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...

Character rotations can diverge between clients and client/server briefly under packet loss and using bOrientRotationToMovement

Gameplay - Player Movement - Jun 4, 2020

At some points the rotations will diverge briefly while the client and server attempt to rotate to the orientation direction by going different directions about the rotation axis. ...