Ensure when closing PIE during Level Sequence playback with spawnables in a streamed level

Anim - Sequencer - Nov 16, 2020

When a spawnable is spawned in a streamed level, exiting PIE will cause an ensure, because the world is not valid on the actor.  ...

Transform gizmo behaves incorrectly in the Blueprint editor viewport if multiple child components are selected and their parent component is rotated 90 degrees around Z.

Gameplay - Blueprint Editor - Nov 12, 2020

When multiple child scene components are selected and their parent is rotated 90 degrees about Z, attempting to use the transform gizmo will move the components in the wrong direction relative to th ...

DisplayName Metadata tag is not used in the SCS editor or the My Blueprints window

Gameplay - Blueprint Editor - Nov 12, 2020

This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...

Actor Enable Collision does not affect ISM

Physics - Nov 12, 2020

The problem was reported via UE Bug Submission. I was able to repro with their provided test project. ...

"Get Sense Class for Stimulus" node doesn't return AISense class when using "Make AIStimulus" struct as input

Gameplay - AI - Nov 11, 2020

This issue was reported by an user. I reproed the issue and created this Jira ticket for the user. User was trying to to add values to the 'Stimulus' struct coming straight out from 'On Target Perc ...

Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear

Rendering - Ray Tracing - Nov 6, 2020

Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear ...

Add and Renaming collapsed graphs in functions breaks refs to local vars

Gameplay - Blueprint Compiler - Nov 6, 2020

When creating a class (of any kind i.e. an actor), when a collapsed graph is compiled the ref breaks when adding or renaming the graph. ...