A persistent local boolean will not serialize even though it is marked with CPF_SaveGame, when other types will (such as an integer). 

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Steps to Reproduce
  1. Open up the level blueprint
  2. Create a Test Save macro as pictured, but with a "Persistent Local Boolean" instead of an integer
  3. Trigger a save game
  4. Attempt to load that save game

Result: The state of the boolean has not been save

Expected: The persistent local boolean value can be saved/loaded correctly from within the macro graph

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Won't Fix
ComponentUE - Gameplay - Blueprint Runtime
Affects Versions4.26
CreatedNov 30, 2020
ResolvedJul 19, 2022
UpdatedJul 19, 2022