A persistent local boolean will not serialize even though it is marked with CPF_SaveGame, when other types will (such as an integer).
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Result: The state of the boolean has not been save
Expected: The persistent local boolean value can be saved/loaded correctly from within the macro graph
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-103839 in the post.
2 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.26 |
Created | Nov 30, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |