No known step to repro
ntdll!7ffc4a9e0000 + 9c774KERNELBASE!7ffc482f0000 + 41e93UE4 Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1574] UE4Editor-RenderCore!static `FRenderingThread::Run'::`1'::filt$0() [RenderingThread.cpp:511] VCRUNTIME140!7ffc45730000 + c1c0 ntdll!7ffc4a9e0000 + a184f ntdll!7ffc4a9e0000 + 6a889 ntdll!7ffc4a9e0000 + a04be VCRUNTIME140!7ffc45730000 + 12de UE4Editor-Engine!FPrecomputedVolumetricLightmapData::HandleDataMovementInAtlas(int,int) [PrecomputedVolumetricLightmap.cpp:340] UE4Editor-Engine!FVolumetricLightmapBrickAtlas::Remove(FPrecomputedVolumetricLightmapData *) [PrecomputedVolumetricLightmap.cpp:1163] UE4Editor-Engine!FPrecomputedVolumetricLightmapData::ReleaseRHI() [PrecomputedVolumetricLightmap.cpp:303] UE4Editor-RenderCore!FRenderResource::ReleaseResource() [RenderResource.cpp:120] UE4Editor-RenderCore!static void TEnqueueUniqueRenderCommandType<`BeginReleaseResource'::`2'::ReleaseCommandName,<lambda_0420fce38d28941a68de896b77575ada> >::DoTask(ENamedThreads::Type, const class TRefCountPtr<FGraphEvent> & const) [RenderingThread.h:183] UE4Editor-RenderCore!static void TGraphTask<TEnqueueUniqueRenderCommandType<`BeginReleaseResource'::`2'::ReleaseCommandName,<lambda_0420fce38d28941a68de896b77575ada> > >::ExecuteTask(class TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & const, ENamedThreads::Type) [TaskGraphInterfaces.h:886] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:709] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:601] UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:373] UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:509] UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:86] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:35] KERNEL32!7ffc48d20000 + 17c24 ntdll!7ffc4a9e0000 + 6d4d1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-104181 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.26 |
Target Fix | 4.26.1 |
Created | Dec 7, 2020 |
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Resolved | Jan 19, 2021 |
Updated | Sep 19, 2021 |