Description

Actor sequences do not play on spawned actors in cooked builds.

Steps to Reproduce
  1. Create a Blueprint actor class.
  2. Add a sphere static mesh component to the actor
  3. Add an actor sequence component to the actor
  4. Animate the sphere in the sequence
  5. Set the actor sequence to loop and auto play
  6. Compile and save
  7. In the level blueprint spawn an actor from the class on begin play
  8. PIE and note the actor sequence playing
  9. Package the project for windows
  10. Launch the exe

RESULT

The actor sequence will not play. If movie scene logging is set to very verbose it will output that it's evaluating but nothing is being read or written. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-104483 in the post.

7
Login to Vote

Fixed
ComponentAnim - Sequencer
Affects Versions4.26
Target Fix4.26.1
Fix Commit15142278
Release Commit15142278
CreatedDec 14, 2020
ResolvedJan 20, 2021
UpdatedFeb 24, 2021