Description

A licensee has forwarded an fbx that came out of Nuke. I think the animation is importing into Sequencer correctly, but the objects seem to be scaled. If I take the fbx into Maya and then reexport it from Maya, I can successfully import that into UE4 (objects appear through the camera at the right scale).

Steps to Reproduce
  1. Import the attached camera1.fbx as static objects.
  2. Drag each static object in, zero out the translation.
  3. Create a level sequence, create a camera, import the camera1.fbx as animation onto that camera.

RESULT: The camera should be looking at the objects, but you can't quite see them. It seems there's some scale differences.

EXPECTED: The camera should be able to see the objects, see the attached CameraImport.webm which is a video that follows the above steps, except, the objects were first imported into Maya, two cubes were added to the corners, and then exported out as an fbx again.

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CreatedDec 15, 2020
UpdatedFeb 26, 2024
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