AHUD::DrawText can currently only accept a UFont asset.

An overload of this that took a FSlateFontInfo would allow people using Blueprints to override the font size and typeface (as you can already do when using C++).

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

Won't Fix
Affects Versions4.64.74.8
CreatedFeb 23, 2015
ResolvedFeb 23, 2015
UpdatedJul 14, 2021