Macro Inputs and Outputs cannot use ECollisionEnabled Enum as a variable type

Gameplay - Feb 7, 2016

Macro Inputs and Outputs cannot use ECollisionEnabled Enum as a variable type. ECollisionChannel and ECollisionResponse are available. ...

Target.cs file not located in game Source directory leads to DLLs in Engine directory

DevTools - UnrealBuildTool - Nov 24, 2015

A user has discovered that if the editor target cs file is located in an out of the ordinary directory, the dlls are built to the engine directory instead of the game directory. ...

TAssetPtrs are not properly fixed up in client PIE instances

Tools - Aug 18, 2015

Contrary to the linked UDN question, this doesn't seem to require the actor to be replicated. The problem is that when UWorld::DuplicateWorldForPIE is called for a PIE client instance's persistent ...

Rotation gizmo affects post processing and reflections in the scene

Tools - Jul 6, 2015

This has been around since public launch. The rotation widgets emissive material will cause trouble with the post processing and reflections in the scene. Especially troublesome if you with bloom an ...

Assets Using the SpeedTree in a material will render static shadows in Reflection Captures

Rendering - May 26, 2015

When using a SpeedTree asset in a scene with a Reflection Capture actor the baked static shadow from an asset will be captured, even though the asset will not due to using the SpeedTree node in the ...

Static Shadows disappear with Stationary directional light when close if dynamic shadows have been turned off

Rendering - Mar 17, 2015

If using a Stationary directional lighting with object that have disabled dynamic shadow casting will lose their statically cast shadows when the dynamic lighting is in range. See attached image a ...

Fix textureLOD for PowerVR workaround

Platform - Mobile - Mar 9, 2015

https://forums.unrealengine.com/showthread.php?61511-A-few-questions-in-regard-to-texture-compression-reflections-and-deployment&highlight=powervr This code was added back on 8/2013, changelist 178 ...

Build error when compiling a code project with the word "Engine" as the last word of the title

DevTools - UnrealBuildTool - Mar 9, 2015

When naming a project ending with "Engine" whether there is a "_" or no space separating the name will result in a build error in VS. See attached image for error output. ...

Reflection Captures when used with levels do not pass color of the reflection

Rendering - Mar 7, 2015

When using a box or sphere reflection capture with a map that has level setup can result in the reflection capture losing any color values. The reflection will still show but now be block where when ...

Orthographic Camera view doesn't work with movable directional light shadows and partly with stationary shadows

Rendering - Feb 26, 2015

See attached video for clear examples. When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. T ...