UPDATE: This is primarily due to the fact that it runs as Fullyrough on Mobile as long as a Constant 1 value was feed. Also on Mobile the FullyRough shading looks like simply remove all Highlights/Reflection instead of respecting the rule of Energy Conservation. Here has a Bug related 

[Link Removed]

But still there's quite a difference between the two platform, I will rise another ticket for the issue there.


[Link Removed]



Steps to Reproduce

Unzip the folder attached into Content folder of 4.26 engine and open the map inside. 

Switch between Mobile/ES3.1 and PC/SM5, see the difference. 

The reflection looks much darker on mobile preview vs pc

  [Image Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-106218 in the post.

Login to Vote

By Design
ComponentPlatform - Mobile
Affects Versions4.26
CreatedJan 13, 2021
ResolvedJan 19, 2021
UpdatedJan 21, 2021