When launching onto Linux, the launch on fails
Also tried launching on with QA-Promotion, still failed with same error, ruling out water
Result: Launch fails
LogPlayLevel: Error: [2021.01.21-22.21.34:695][ 0]LogInit: Error: FLinuxApplication::CreateLinuxApplication() : InitSDL() failed, cannot create application instance. LogPlayLevel: Error: ERROR: Client exited with error code: 1 LogPlayLevel: (see /home/testuser/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Completed Launch On Stage: Run Task, Time: 0.500237 LogPlayLevel: Error: RunUAT ERROR: AutomationTool was unable to run successfully. PackagingResults: Error: Launch failed! Unknown Error
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-107020 in the post.
1 |
Component | UE - Platform - Linux |
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Affects Versions | 4.27 |
Created | Jan 22, 2021 |
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Resolved | Apr 12, 2021 |
Updated | Apr 12, 2021 |