Description

When launching onto Linux, the launch on fails

Also tried launching on with QA-Promotion, still failed with same error, ruling out water

Steps to Reproduce
  1. Sync and build Main on Linux
  2. Open QA-Waterworks
  3. Launch onto Linux

Result: Launch fails

Callstack
LogPlayLevel: Error: [2021.01.21-22.21.34:695][  0]LogInit: Error: FLinuxApplication::CreateLinuxApplication() : InitSDL() failed, cannot create application instance.
LogPlayLevel: Error: ERROR: Client exited with error code: 1
LogPlayLevel:        (see /home/testuser/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 0.500237
LogPlayLevel: Error: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Unknown Error 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-107020 in the post.

1
Login to Vote

Cannot Reproduce
ComponentUE - Platform - Linux
Affects Versions4.27
CreatedJan 22, 2021
ResolvedApr 12, 2021
UpdatedApr 12, 2021