PDO black pixel artefacts while moving

Rendering - Jun 14, 2021

Worth noting on PC this is visible but doesn't always occur.  [Image Removed] ...

Color space transform in the UI composition is incorrect on DX12 HDR (r.HDR.UI.CompositeMode=1)

Rendering - Jun 11, 2021

Color space conversion in the UI composition is incorrect on DX12 HDR. In the main() function In CompositeUIPixelShader.usf, you can see the following color space transform.// sRGB -> RRT -> ODT ...

Update to AndroidX

Platform - Mobile - Jun 11, 2021

Upgrade to use AndroidX ...

Mouse collision is offset when fullscreen at non-regular resolutions

Tools - Slate - Jun 10, 2021

The source of the issue is differences between viewport resolution and screen resolution. Cursor position is reported w.r.t. screen space, but we need to map that value to the viewport to correctly ...

Masked areas render as black if material uses any virtual texture

Rendering - Jun 9, 2021

Masked materials that sample virtual texture don't function correctly. They render black instead of masked. This happens when there is no depth pre pass enabled. Automatically enabling depth pre p ...

Hair sampling/aliasing in editor with sequencer

Rendering - Features Teams - Jun 9, 2021

Crash when using EditConditionHides with a struct in an array

Tools - UX - Jun 8, 2021

A crash can occur in FStructurePropertyNode::GetValuePtrOfInstance when using EditConditionHides with arrays of structs. When deleting an element from the array, ParentBaseAddress will be null. ...

Staging Directory in Project Packaging Settings should not be saved as absolute path

Core - Cooker - Jun 8, 2021

When you package a project via the editor, it updates the ProjectPackagingSettings to set the StagingDirectory to the specific one chosen by the user. However, it saves this path as an absolute path ...

Child blueprint classes do not inherit "ClassGroup" from their native parents

Gameplay - Blueprint Editor - Jun 7, 2021

When creating a blueprint component based off of a custom native class that utilizes the ClassGroup metadata  ...