Description

The OnForceFeedbackFinished delegate isn't broadcast anywhere, so binding to it doesn't do anything.

Steps to Reproduce
  • Add a Forcefeedback component to an actor and bind a custom event to OnForceFeedbackFinished (non-looping)
  • Play the feedback effect
  • Note the delegate doesn't get broadcasted

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108022 in the post.

3
Login to Vote

Fixed
ComponentUE - Gameplay - Input
Affects Versions4.26
Target Fix5.4
Fix Commit28091854
Main Commit28092213
CreatedFeb 5, 2021
ResolvedSep 21, 2023
UpdatedSep 26, 2023