As a result of outputting with Roughness set to 0.5 in the material, it is 0.5 in the viewport and a little lower in the render pass output.
Viwport
[Image Removed]
Render
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Output AO from custom render path
Compare with viewport results
Viewport
[Image Removed]
Render
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How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108258 in the post.
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Component | UE - Anim - Sequencer - MRQ |
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Affects Versions | 4.26.1 |
Created | Feb 10, 2021 |
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Updated | May 9, 2024 |